Pre-Quarter Recap and Quarter Plan (Class 01)
Kaghati
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A young girl visits her Grandfather’s home in rural Indonesia for the first time and she is much more interested in her toy plane, but as she explores the house she discovers a piece of her cultural roots that will form an unexpected bond between her Grandpa and herself.
Alya Angkasa
Ridwan Angkasa
Follow this link to read about the meaning behind this story's development:
https://docs.google.com/document/d/1qVXXcDvRJtSfbzZ00dNKJwUtZPnRl7QYIsZ0C2YoGj0/edit?usp=sharing
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What have I done on this film so far:
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Groomed both characters
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Created simulation install file for grandpa
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Organizing folder structure and pipeline
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Modeled some assets
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What will I be doing this quarter:
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Cloth simulations for tests and shots​
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Continuing to make sure our pipeline is working for animation to cfx to lighting and rendering
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Check out Lorena Da Silva's blog to read about the look development and texturing done on this film
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This is the link to get to the shot list google sheet:
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Above is a master shot list that keeps track of all the shots from animation all the way down to lighting and compositing
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Above is the character effects shot list
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Each shot is labeled with the different pieces of clothing that need to be simulated
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Light Green = Simulation not required
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Dark Green = Simulation fully required
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Week 1 Goals:
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Set up simulation install file for Alya​ with walk cycle
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Work with the team to create guidelines for setting up the lighting shot files and assign shots for people to build
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Shot 20 for January 12th (Class 03)
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Class 02
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Alya walk cycle sim test and simulation file set up
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t-shirt = knitted cotton​
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shorts = jean
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Class 03
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Alya walk cycle sim test and simulation file set up finalized
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Wind Discussion:
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Lattice deformer and other deformers for tree animating
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Paint effects grass and sim or deformer
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Animators will animate subtle wind gust movements to indicate wind passing during key moments
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Secondary sim animation will be added towards the end of production to the kites
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Adding subtle sim wind rustling on work bench papers
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Subtle sound effect for wind
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Class 04
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Next Week:
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Finalize Shot 20
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Start Shot 23
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​​
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Shot 27 <-- If shot 20 and 23 are finished early
Class 05
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Shot 20:
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Fixed arm pit jittering
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Fixed bottom of shirt dent
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1
2
3
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Shot 23:
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Since this was a short shot I wanted to show some of the process clips of my simulation iterations
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1st clip = version 01
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2nd clip = version 02
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3rd clip = final version
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Shot 27 (first pass sim):
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Speaking with director/animator about how to analyze this sim and if animation needs to be fixed (there is a cut in this shot)
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Work on refining sim
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Next Class:
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Continue to work on Shot 27
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Class 06
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Shot 27 A & B :
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Progress on getting clothes to simulate properly for the shot
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After clothes are simulating without weird collisions or errors, I will go in and add the wind element
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Next Class:
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Get Shot 27 closer to being finalized
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Work on hair sim and troubleshoot render farm rendering for girl facial expression test
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Class 07
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Girl Facial Expression Test :
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Been having a lot of issues with the hair simulation using maya nhair
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I tried to take it into houdini and I had it working but then it crashed and I lost the file. Now it can't get it to work. (guide deform error)
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Shot 27 A & B :
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I was only able to tweak this sim a little
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I fixed the interpenetration of the head scarf
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Need to fix the sleeves area and add the wind effect
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Next Class:
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Continue to explore solutions for the hair
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Continue to work on shot 27
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Class 08
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Girl Facial Expression Test :
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Was able to achieve a sim that I was a lot happier with in Houdini
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The maya sim felt too loose and the houdini sim provides the right mix of movement and stiffness
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Girl Facial Expression Test (continued):
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I set up a houdini master file so I can just swap out the animation alembics and hit sim to get the sims started easily
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​
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Next step is to run a test render on the farm to make sure the hair is following the guides
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Class 09
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Girl Facial Expression Test :
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Figured out how to export alembic of simmed hair guides from houdini
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The guides were being exported as one combined curve node in maya​
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I found out all I needed to do was check on "build hierarchy from attribute"
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After I was able to get the xgen simulation to finally be able to render on the renderfarm
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Only thing left is to fix those few glitched frames​
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Then once I start shots I'll fine tune the hair sim settings to be the actual way I want
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Shot 27 A & B :
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Was able to finalize shot 27
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Next Class:
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Cut together animatic with updated animation and simulation shots
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Class 10
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Updated Animatic
Class 11
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Shot 20 lighting file set up
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Shot 23 lighting file set up
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Shot 05:
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Cloth simmed
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next is hair sim in houdini
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Next Class:
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Shot 05 hair sim
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Class 12
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Shot 05:
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Cloth sim smoothed around arm area
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Director thought it had an out of place wrinkle​
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First pass of hair sim
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pony tails are looking good​
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bangs need a lot of work
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Shot 23 Lighting (Sneak Peak):
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Lighting by Amanda Jayapurna
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Next Class:
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Continue to work on Shot 05
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Start Shot 25 when done with Shot 05
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Class 13
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Shot 05:
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Finished hair simulation
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Set up the shot for lighting (lighting below is just one spotlight to show the scene, not final lighting)
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Next Class:
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Start Shot 25
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Class 14
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Shot 25:
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I was able to get the girl's clothes simmed and exported.
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Next steps are:
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Sim Grandpa's clothes​
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Sim Girl's Hair
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Next Class:
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Continue Shot 25
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Put together new version of animatic with updated shots and renders
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Class 15
Animatic Update
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Shot 25:
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Finished up Shot 25
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A challenge for this shot was to give the grandpa's sleeves a nice flow and silhouette
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It was also my first time simulating for two characters in the same shot
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Next is to prep the shot for lighting
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Next Class:
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Start shot 24
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Class 17
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Shot 24:
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First pass on girl's cloth sim and grandpa's cloth sim
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Next Class:
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Continue Shot 24​
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Class 19
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Shot 24:
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Above is version 1 of all the clothes and hair simmed
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To the right is version 2
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​Changes made from first version:​
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fixed sarong to expose less leg​
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fixed sleeves of both charaters to have more weight
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fixed girl's shirt collar stretching
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Shot 28:
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First pass on clothes and hair sim
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Next Class:
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Make tweaks to shot 24 if needed​
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Continue shot 28
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Make final winter quarter cut of the animatic
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